Hexagonal Procedural Generation

This project is about the procedural generation in a hexagonal format. Hexagons are one of the few shapes which can be compacted into a grid with no space in between, alongside with parallelograms. These hexagonal tile sets can be used in any 3D visual format, be it movies, video games, or anything of the sort. We use it in a 2D environment for brevity. The offset system used to place adjacent shapes can be applied to other grids, of course, and the offsets for the hexagons can be directly applied in certain aspects to a triangular grid, as the hexagonal grid is made of triangles itself.

What is Procedural Generation?

Procedural Generation is a method of creating data algorithmically instead of manually. It is mainly used in the medium of video games, but could have applications in scientific studies for landscape models.

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